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infantry, mechanized, armor, air) that each player is able to deploy. Furthermore, the particular types of pieces contesting a territory restricts the types of units (i.e. The quantity of military pieces attacking and defending a territory determines each player's starting money and starting forces in the RTS battle. These battles procedurally generate their maps from the board game state. In contrast, 'RTS battles' are fought using the normal real-time strategy mode. Probability of victory is based on army sizes and technologies researched by the attacking and defending armies. ![]() ![]() 'Quick resolves' are computerized simulations of the battles and the outcome is immediate. ![]() Battles that occur are chosen by the player to be fought in either of two ways: as a 'quick resolve' battle or as an 'RTS battle'.
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